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Unity in Action: Multiplatform Game Development in C# with Unity 5
商品#: 70892959

Unity in Action: Multiplatform Game Development in C# with Unity 5

商品#: 70892959

TWD 1799

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What Stands Out

Comprehensive Learning
This book covers all essential aspects of Unity 5 game development, ensuring both beginners and experienced developers gain practical insights and skills to create multiplatform games effectively.
C# Integration
Unified C# programming instructions allow developers to leverage existing programming knowledge, facilitating a smoother transition into game development with Unity and enhancing productivity across various platforms.
Multiplatform Focus
Emphasizing multiplatform development, this title equips readers with the tools and knowledge needed to deploy games on diverse systems, maximizing reach and engagement in a competitive gaming market.

產品詳情

Shop Unity in Action: Multiplatform Game Development in C# with Unity 5 online at a best price in Taiwan. 194634093710
Seller Notesu201cMay have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend ...
BindingPaperback
Book TitleUnity in Action
Weight1 lbs (450 grams)
Product GroupBook
IsTextBookNo
ISBN9781617292323
Subject AreaComputers
Publication NameUnity in Action : Multiplatform Game Development in C# with Unity 5
PublisherManning Publications Co. LLC
Item Length9.2 in (23.4 cm)
SubjectProgramming / Games, Programming Languages / C++, Programming / General, Software Development & Engineering / General, Interactive & Multimedia
Publication Year2015
TypeTextbook
FormatTrade Paperback
LanguageEnglish
Item Height0.7 in (1.8 cm)
AuthorJoe Hocking
Item Weight21.3 Oz (603.86 grams)
Item Width7.5 in (19.1 cm)
Number of Pages352 Pages
Country of OriginUnited States

Who Should Buy?

Suitable For
  • Aspiring Game Developers

    Individuals looking to learn game development with Unity 5 will find practical examples and clear explanations helpful.

  • Intermediate Programmers

    Those with basic programming knowledge can enhance skills by applying C# in real-world game development scenarios.

  • Students in Tech

    Students studying game design or software engineering will gain hands-on experience by following the book's structured approach.

Not Suitable For
  • Total Beginners

    Complete novices may struggle with technical jargon and concepts without prior programming experience or knowledge of Unity.

  • Advanced Developers

    Experienced programmers may find the content too basic and not enough depth for advanced game development techniques.

  • Non-Technical Users

    Individuals without technical backgrounds might find the material inaccessible and challenging to follow effectively.

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