OpenGL Game Development By Example
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TWD 2993
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Learn to render high performance 2D and 3D graphics using OpenGL
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產品詳情
- Learn to create 2D and 3D games using OpenGL through end-to-end game projects
- Gain knowledge in rendering high-performance 2D and 3D graphics
- Develop a rudimentary game engine through step-by-step code
- Discover how to set up a development environment in Visual Studio using OpenGL
- Implement input systems for mouse and keyboard handling, collision detection, and basic physics
- Authored by accomplished game programmers Robert Madsen and Stephen Madsen
| Publisher | Packt Publishing |
| Publication date | March 8, 2016 |
| Language | English |
| Print length | 340 pages |
| ISBN-10 | 1783288191 |
| ISBN-13 | 978-1783288199 |
| Item Weight | 1.29 pounds (590 grams) |
| Dimensions | 7.5 x 0.77 x 9.25 inches (19.1 x 2 x 23.5 cm) |
Who Should Buy?
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Aspiring Game Developers
Ideal for those starting in game development, offering practical examples to grasp OpenGL fundamentals.
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Visual Learners
Great for visual learners who appreciate hands-on projects and can benefit from practical applications of theory.
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Self-Taught Programmers
Helpful for self-taught programmers looking to expand their skills in graphics programming and game development.
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Beginners in Programming
Not suitable for complete novices, as it assumes basic knowledge of programming concepts and languages.
產品描述
OpenGL Game Development By Example
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OpenGL Editorial Review
"OpenGL Game Development By Example" is a guidebook that teaches readers how to develop both 2D and 3D games using OpenGL. It provides pointers about free and open source tools that may help in the process, but uses outdated tools like GLUT which must be avoided. Additionally, the code examples provided were not verified for typos and would not compile in the way they are presented. However, the guidebook follows its objective of using OpenGL to develop games at an introductory level.
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優點
- -Provides pointers about free and open source tools that may help in the process -Teaches introductory level game development using OpenGL
缺點
- -Uses outdated tools like GLUT which must be avoided since it is not a standard itself and is not always available -Code examples were not verified for typos and would not compile in the way they are presented -Teaches using an outdated version of OpenGL (version 1.1)
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TWD 2993
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特色和優勢
- Create 2D and 3D games completely
- Implement a rudimentary game engine using step-by-step code
- Set up your development environment in Visual Studio using OpenGL
- Use 2D and 3D coordinate systems
- Implement collision detection and basic physics
- Handle audio files and implement sound effects and music
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