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3D Math Primer for Graphics and Game Development
85% of respondents would recommend this to a friend
TWD 5832
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Learn essential mathematics for 3D graphics and game development with this engaging book
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What Stands Out
產品詳情
- Engaging book that presents essential mathematics for describing, simulating, and rendering a 3D world
- Teaches how to describe objects and their positions, orientations, and trajectories using mathematics
- Introduces mathematics fundamentals for game designers, including coordinate spaces, vectors, and matrices
- Covers topics such as orientation in three dimensions, calculus and dynamics, graphics, and parametric curves
- Reflects both academic and practical experience, providing a comprehensive understanding of 3D math
- Ideal resource for those involved in game development and graphics
| Publisher | A K Peters/CRC Press |
| Publication date | November 2, 2011 |
| Edition | 2nd |
| Language | English |
| Print length | 846 pages |
| ISBN-10 | 1568817231 |
| ISBN-13 | 978-1568817231 |
| Item Weight | 4.2 pounds (1.91 kg) |
| Dimensions | 7.5 x 1.75 x 9.25 inches (19.1 x 4.4 x 23.5 cm) |
危險品
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Who Should Buy?
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Aspiring Game Developers
Provides crucial mathematical concepts needed for creating 3D games, aiding in skill development and understanding of graphics.
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Graphics Programmers
Essential for those working in graphics programming, as it covers foundational 3D math necessary for rendering techniques.
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Students in Computer Science
An excellent resource for computer science students focusing on graphics and game development, enhancing knowledge and academic performance.
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Beginners in Math
May be too complex for those without prior knowledge of basic mathematical concepts; requires a foundational understanding.
產品描述
3D Math Primer for Graphics and Game Development
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Linear Editorial Review
3D Math Primer for Graphics and Game Development is an essential resource for anyone interested in understanding the underlying mathematics crucial for graphics and gaming. This second edition, published by A K Peters/CRC Press, covers an extensive range of topics in a total of 846 pages. The well-structured content is aimed at both beginners and experienced practitioners, providing clear explanations and practical examples. The book's comprehensive approach to subjects like geometry, transformations, and rendering makes it an invaluable tool for aspiring game developers and graphics programmers alike.
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優點
- Thoroughly covers math concepts for graphics
- Suitable for beginners and experienced users
- Includes practical examples and applications
- Highly detailed with 846 pages of content
- Published by a reputable academic publisher
缺點
- Might be too technical for complete novices
Product Price History
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TWD 5832
立即訂購並活動它 週六, 十月 17
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特色和優勢
- Teaches how to describe objects and their positions, orientations and trajectories using mathematics
- Covers fundamentals of coordinate spaces, vectors and matrices
- Topics include orientation in 3D, calculus and dynamics, graphics and parametric curves
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